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I worked on Finder/TimeMachine/Spotlight/iOS at Apple from 2000-2007. I worked closely with Bas Ording, Stephen Lemay, Marcel van Os, Imran Chaudry, Don Lindsey and Greg Christie. I have no experience with any of the designers who arrived in the post-Steve era. During my time, Jony Ive didn't figure prominently in the UI design, although echoes of his industrial design appeared in various ways in the graphic design of the widgets. Kevin Tiene and Scott Forstall had more influence for better or worse, extreme skeumorphism for example.

The UX group would present work to Steve J. every Thursday and Steve quickly passed judgement often harshly and without a lot of feedback, leading to even longer meetings afterward to try and determine course corrections. Steve J. and Bas were on the same wavelength and a lot of what Bas would show had been worked on directly with Steve before hand. Other things would be presented for the first time, and Steve could be pretty harsh. Don, Greg, Scott, Kevin would push back and get abused, but they took the abuse and could make in-roads.

Here is my snapshot of Stephen from the time. He presented the UI ideas for the intial tabbed window interface in Safari. He had multiple design ideas and Steve dismissed them quickly and harshly. Me recollection was that Steve said something like No, next, worse, next, even worse, next, no. Why don't you come back next week with something better. Stephen didn't push back, say much, just went ok and that was that. I think Greg was the team manager at the time and pushed Steve for more input and maybe got some. This was my general observation of how Stephen was over 20 years ago.

I am skeptical and doubtful about Stephen's ability to make a change unless he is facilitated greatly by someone else or has somehow changed drastically. The fact that he has been on the team while the general opinion of Apple UX quality has degraded to the current point of the Tahoe disaster is telling. Several team members paid dearly in emotional abuse under Steve and decided to leave rather than deal with the environment post Steve's death. Stephen is a SJ-era original and should have been able to push hard against what many of us perceive as very poor decisons. He either agreed with those decisions, or did not, and choose to go with the flow and enjoy the benefits of working at Apple. This is fine I guess. Many people are just fine going with the flow and not rocking the boat. It may be even easier when you have Apple-level comp and benefits.

My opinon; unless Stephen gets a very strong push from other forces, I don't see that he has the will or fortitude to make the changes that he himself has approved in one way or another. Who will push him? Tim Cook, Craig Federighi, Eddy Cue, Phil Schiller? The perceived mess of Tahoe happened on the watch of all of these Apple leaders.


Thanks for this interesting read.

I’m asking you to judge people’s state of mind here, which is near impossible, but please bear with me…

> Several team members paid dearly in emotional abuse under Steve and decided to leave rather than deal with the environment post Steve's death.

Normally during an event like this there is a change in culture as well which I think we have seen under Cook. So why did they assume that the abusive situation would continue? Jobs was generally known to be harsh to the point of abusive, but if the situation did not change on his death maybe the abuse was equal parts cultural rather than just from the CEO, so why not leave earlier?


This question is forcing me to do some deep thinking about my time there, which I haven't done is quite a awhile.

Some people left early, like Don Lindsay. Don was instrumental in bringing Aqua to life, along with Bas of course, and led the team up and through the release of Cheetah and more. This task wasn't easy at all. To me it seems like he was finally going to receive some reward of those hard years of work. But instead he chose to leave to go to Microsoft. This boggled my mind, as leaving to Microsoft to me seemed incomprehensible. Maybe Don had enough of the abuse? Maybe he was sick of the increasingly crowded commute? The daily visits from Steve pointing out every detail of the UI that bothered him? Did you know the UX designed many of the big banners and posters for the WWDC events. Steve didn't want any old graphic designer to do those, so Bas, Imran and others would work on them. Don had to deal with that too.

When Steve left to receive cancer treatment in 2004, he still had influence, Bertrand Serlet was running engineering, Jony Ive was focussed on industrial design. We were working on Tiger with the brushed metal interface and there was a lot of activity on that. Tim Cook was running the business, but Bas and others were keeping the ball rolling on the UX with remote input from Steve.

I wasn't around for the next two leaves of absence, the last one being final, but heard that things were becoming increasingly fractious with camps emerging around Tony Fadell, Scott Forstall, Jony Ive and general politcal unpleasantness as Tim Cook was given various ultimatums about "I won't work with this or that person." Everyone was trying to say that they represented the vision of Steve and somehow knew what would Steve do given any sitution. Geez, if we knew what Steve would do or wanted, there could have been a lot of really distressing confrontations avoided over the previous years.

This type of internal sniping didn't happen with Steve around, or if it did, it wasn't very effective. I think it would have gotten you fired. Tony Fadell pushed it to the limit with Steve and Scott. I remember someone once asking Steve about getting free lunch at Apple, like you could get at Google and they were told "If all you want is free lunch, then you should be working at Google."

For me, there was a certain amount of clarity that came from Steve's abusive behavior. It could wear you down on one level, but also brought focus and drive to getting things done. I think it was very unhealthy one one level and very exciting on another. There weren't endless meeting on calendars discussing minutia. It also meant that the obvious horrors of the Tahoe wouldn't happen. Steve himself would have grabbed the windows with different corner radii, stacked them up and excoriated whoever was responsible. Some of my work was called "real bottom of the barrel shit", "the worst he has ever seen" and told "this is not the way we do things at Apple." I assure you, what he was complaining about was nothing remotely close to what we are seeing in Tahoe.


I'd love to hear more! Have you collected stories on a blog or to places like Folklore.org?


The extent of my writings are here in HackerNews comments. I don't have the time or discipline of Andy to be able to sit down and write like he does. Maybe someday, but for now I am using the free time I have outside of work to make music and ride bikes as fast as I can.


Maybe he would consider to collect, proof-read, and edit if you pointed him to your comments here?


The mess of Tahoe didn't just happen on the watch of Tim Cook, Craig Federighi, Eddy Cue, Phil Schiller, it happened because of them.

Tim Cook has no taste and no sense of quality. He merely counts beans really well. Craig Federighi is responsible for the most precipitous drop in Apple's software quality since the late 80s and early 90s. Eddy Cue is responsible for some of Apple's worst software (music, iCloud, services), and Phil Schiller… what exactly does he do again?


Thanks for the first hand insights. Do you know if much has changed in the past 18 years since your tenure there?


I still have friends who work there. Some of them came to Apple from Be or Eazel, and are still working on Finder, Safari, Dock, etc. A lot has changed and in my opinion not for the best. Compared to them, my time there was a flash in the pan. When I look at Safari, Finder and the general state of the UI, I am deeply saddened. I see a bizarre combination of stagnancy, gratuitious change and general aimlessness across the desktop and mobile. I also have a deep distrust of anyone who works at big company, let alone a big company on one component for a long amount of time. To me, it leads to a focus away from external customers and to becoming an expert at internal politics. I probably need counseling, but I loved the dictatorship of the Steve era. Yes, we can point to flaws like the Mac Cube or the hockey puck mouse, but I really appreciated someone just maniacally fixated on getting things done and cutting through the BS that I saw later on in jobs in big tech.

It would be nice if veterans of the post-Steve era would post on here. Maybe they are scared, bound by NDAs or could care less. Like I said, I need some mental health treatment about my time(s) at Apple I was there working on Final Cut Pro after Be, went to Eazel, and then rejoined Apple as part of Steve's mass hiring of Eazel employees at the behest of Andy Hertzfeld.


Production methodolgies for animated films have progressed massively since 1995 and Pixar may have not found the ideal process for the color grading of the digital to film step. Heck, they may not have color graded at all! This has been suggested. I agree that someone should know better than to just take a render and push it out as a digital release without paying attention to the result.


I worked at DreamWorks Animation on the pipeline, lighting and animation tools for almost ten years. All of this information is captured in our pipeline process tools, although I am sure there are edits and modifications that are done that escape documentation. We were able to pull complete shows out of deep storage, render scenes using the toolchain the produced them and produce the same output. If the renders weren't reproducable, madness would ensue.

Even with complete attention to detail, the final renders would be color graded using Flame, or Inferno, or some other tool and all of those edits would also be stored and reproducible in the pipeline.

Pixar must have a very similar system and maybe a Pixar engineer can comment. My somewhat educated assumption is that these DVD releases were created outside of the Pixar toolchain by grabbing some version of a render that was never intended as a direct to digital release. This may have happened as a result of ignorance, indifference, a lack of a proper budget or some other extenuating circumstance. It isn't likely John Lasseter or some other Pixar creative really wanted the final output to look like this.


Amazing. Your final point seems to make most sense - not the original team itself having any problems.


Steve lived on for quite some time in an undocumented key command you could use in the Finder. I forget the exact sequence; ctl-alt-cmd-shift space or something. It has become more broken over releases and may be gone now. We added it to make all animations go very slow. We would invoke it at Steve’s request in demo to him and he would open and close windows, show and hide sidebars, enter and exit TimeMachine and more. This shipped in numerous version of OSX.


There was a lot of "arguing" at Amazon, or you could call is strenuous discussions. Another principle was Disagree and Commit. I found this principle lacking at other companies. People would disgres and then sabatoge. The Amazon way was to agree to disagree and commit to sincerely work in the direction of the decision. Winning the initial argument did not make you the leader. You became the leader once your solution shipped, gained signifcant market share and some other succcess metric. This was not always the case!


I wonder if overall team size has something to do with how the principles are dealt with? Mobile Shopping is huge. Some teams are tiny, experiencing massive growth or winding down. If a team has a super mature code base or market, and the team feels like they are caretakes as opposed to innovators, how does that impact them? How can it really always be Day One?


> the team feels like they are caretakes as opposed to innovators, how does that impact them?

During my time at least (late COVID and layoffs), this was not perceived amongst the people I interacted with as a great position to be in unless you were raking in sizeable revenue for the company. Even then, I think folks always had eyes on the back of their heads.

> How can it really always be Day One?

I think for many there, it'd feel that way when you're a part of a re-org every year or the other and have to fulfill new projects and deadlines.


I worked at Amazon before the two newest principles were added, so I can't comment on Strive to be Earth's Best Employer and Success and Scale Bring Broad Responsibility. I was asked about the principles during my interview(s) and they were discussed extensively during my onboarding process. I found there were groups of peeple who were very sincere about them and groups that were quite cynical. Some co-workers had no opinion and just wanted to survive their current pager duty. I frequently used some combination of principles as support for an argument for or against some technical or business decision. It was nice to have them written down and the entire company accepting them as the basis of how the business should operate. This was quite different from my time at Apple, where the principles were somewhat fuzzy other than Do the Right Thing, Do What Steve Wants or Put the User First.

The Amazon of the 2020s is different from my Amazon of the 2010s or others earlier Amazons. I can't remember any instance of someone saying a certain principle needs to be violated because it would lead to decrease in profits or market share. There certainly could be cases I don't know about. I found many of the principles helped create a good environment to make technical decisions and maintain some technical autonomy across groups. Yes, working at Amazon is a grind and there many ways working there can suck the joy out of your life. I never found the principles used as a weapon against me, my team or customers. I know Amazon has a lot of faults, but I am not sure they are are directly correlated to the principles. A thought experiment would be to wonder what Amazon would be like if it didn't have any principles at all?


All organisations have principles. Beyond a certain size - and sometimes long before then - they're never the stated ones.

And while you may have used the stated principles to create a good environment, there's nothing in Amazon's principles that prevents someone else using them to create a bad environment.

For example - conspicuously absent from them is any concept of worker welfare.


The problem with the LPs is they are all contradictory. You can make an argument for anything you want using LPs. Want to refactor something? Insist on the highest standards. Don't want to refactor something? Deliver results. It's all BS.


It’s a language for communicating about decisions. It doesn’t make the decisions for you


Apple employee pre, during and post Steve. I was in a lot of meetings with VPs whose tasteless suggestions were shut down immediately with the usual Steve critiques attached.

My recollection is that Eddy Cue got the most critiques, Phil Schiller the least and the rest were in between. Eddy would push back and still get shut down.

When Steve left the last time, it was knives out between these guys with Scott Forstall taking a fall as Tim Cook got ultimatums from everyone including Jony. I imagine loud voices with bad taste are pushing Tim hard. Apple can be an investor darling but Tim has needed to consider an exit and find a strong successor that knows what made Apple great in other ways.


> I was in a lot of meetings with VPs whose tasteless suggestions were shut down immediately with the usual Steve critiques attached.

Was it common for lower-level employees to take part in C-suite meetings and arguments?


Apple was fairly flat under Steve and meetings could have a fair number of interested parties involved. I can recall numerous weekly UI meetings with several of the people listed above there. Also note that Jony, Eddy and others weren’t always high level. Steve handed out his harsh comments regardless of concern for your level. Steve was a micromanager and was involved in anything that the user came in contact with and more.

To directly address your question, the answer was yes in that if you developed a feature, a demo, or anything Steve wanted to see, you would end up in a forum with a bunch a various levels of employees.

Thinking of C suite meetings happening when Steve was around cracks me up. Steve was always on the move, making edicts, rejecting things, walking into offices, having lunch with people, etc. There was no Jira, Confluence, Agile or any of that. It was a fight to ship by an imposed date or die trying.


Sounds like he’s been around awhile, might not be as lower-level as you think.


Well, I think it would be odd for an ex-VP to be posting on HN for us plebs.


From chummy nerd fora we arise, and to chummy nerd fora we shall return…


> Phil Schiller

Rings a bell.

>Tim Cook asserted his control over the company, putting his own personnel in place, and now his authority is absolute. Even those few others who remain from the Jobs era, such as “Apple Fellow” Phil Schiller, are overridden by Cook

https://lapcatsoftware.com/articles/2025/5/6.html by way of https://mjtsai.com/blog/2025/05/23/apple-turnaround/


Extracting the licensed 3rd party code and doing the other cleanup needed to do a release would be a chore. I have done this for other code bases and it always ends up being a lot of work that involves lawyers.

The BeOS code wasn’t huge (I remember the tarball being 98mb) but there was licensed code in the codecs, drivers, compilers, dev tools, possibly in NetPositive and more.

It is cool to look at from a historical perspective, which would be the main reason to release it. I wouldn’t advise using the code as a foundation for any future project.


I think it would be interesting to involve the Computer History Museum. I suspect a lot of people would be passionate about helping to archive the project properly. There's a lot of educational value in it, I think.


Former Be employee here who ended up at Apple eventually. BeOS was way, way behind NeXTStep in so many ways. We also had fragile base class problems and had a lot of kernel issues. BeFS was cool but Dominic ended up at Apple (and is still there) so I feel Apple got generations of BeFS evolution. Jean Louis wanted an unrealistic price and Apple spent the smartest 400 million dollars that I can think of by buying NeXT. Apple got Steve, Avie, Bertrand and so many others. Many Be people ended up on board after journeys with Eazel and others. Some never made it to Apple due to their Danger/Android/Google paths. This saddens me even to this day.


Yeah, BeOS was nice in some ways but seriously overrated in these discussions.

The "database file system" was just a regular file system with a somewhat crude indexing system for xattrs. By crude I mean it was up to apps to manage indexes, i.e. it wasn't really useful as a cooperative scheme to help apps work together. Files that had an xattr before an index was created wouldn't be incorporated into a newly created index, so in practice it was only useful to help an app find its own data quicker assuming it stored each data item only in individual files. If you connected a storage device and labelled a file with an xattr, it just wouldn't show up in indexes at all unless an app had created an index on that device first. People hear "database file system" and assume it had similar features to an RDBMS but it didn't. And of course it suffered the conceptual problems that kill off most attempts to extend the FS into a DB; users don't want to interact with their data via a one-size-fits-all file explorer filled with confusing things like tree widgets, and devs don't want to end up exposing a pseudo-API to other apps for technical or business reasons.

The BeOS API had wider design issues too. C++ was one, as you note. Microsoft invented COM and NeXT invented Objective-C to dodge that. But the heavy use of multi-threading was another. People can't handle that even today, and they were doing this in 1995! It led to slick demoware but, as an HN commenter said last time, you could "deadlock the entire system". That was a Win3.1/MacOS Classic level design issue, but BeOS was targeting NT level hardware. When Be engineers went to Android and built a Be-inspired API, the first thing they did was tone down the multithreading and dump C++. The OS was less responsive but more stable and easier to program.


To add a little detail, Objective C was created by Brad Cox and Tom Love who formed PPI/Stepstone, with NeXT becoming a customer when Steve Naroff left Stepstone for NeXT to add support in GCC


> When Be engineers went to Android and built a Be-inspired API, the first thing they did was tone down the multithreading and dump C++. The OS was less responsive but more stable and easier to program.

Yeah, Android sucked in responsiveness (gap still there but closer) compared to iOS. I guess it didn't matter given the ecosystem dynamics but it was frustrating to see the jankiness of the OS compared to the buttery smooth behavior on iOS.


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