> Meanwhile, Apple has been making a lot of noise about making the Mac a more viable gaming platform, given the exceptionally strong graphics performance (for integrated graphics on a laptop, at least) of the M1 and M2 series chips in the latest Macs.
Mac was actually doing pretty decently for game a few years back. A pretty big chunk of the games on Steam, including many of the high profile games, were available on OSX. Dropping 32-bit support set things back immensely, however. With that one decision, Apple made the number of games available to OSX users a small fraction of the amount that was available before.
It's probably only a matter of time before Apple drops support for OpenGL and/or x64 binaries, which would wipe out another whole chunk of Mac gaming history.
PowerPC binaries are no longer usable, x86 binaries are no longer usable, I don't see why they wouldn't do it again in the name of streamlining the platform.
And those that are left can't be played on an Intel Mac running macOS 13, because it's become unbearably sluggish. I'm booting into 10.15 now if I want to play a game that needs more than minimal resources.
Mac was actually doing pretty decently for game a few years back. A pretty big chunk of the games on Steam, including many of the high profile games, were available on OSX. Dropping 32-bit support set things back immensely, however. With that one decision, Apple made the number of games available to OSX users a small fraction of the amount that was available before.