> I honestly am not looking forward to the enemy expansion they are going to add.
I have the same trepidation in DSP, and I'm hoping they at least take the same tack as Factorio and allow enemies to be turned off entirely. While there is a little bit of fun in trying to design self-sustaining defense lines in Factorio, I never found that enjoyment worth the effort of having to clear out the enemies to build ever-larger factories.
Well, except for Clusterio Gridlock event. In that event, given that you were starting the map with 40x mining productivity and similar bonuses, and were playing with 100+ other people, giving you awkward map layouts with high enemy growth was just about the only way to make it interesting.
I have the same trepidation in DSP, and I'm hoping they at least take the same tack as Factorio and allow enemies to be turned off entirely. While there is a little bit of fun in trying to design self-sustaining defense lines in Factorio, I never found that enjoyment worth the effort of having to clear out the enemies to build ever-larger factories.
Well, except for Clusterio Gridlock event. In that event, given that you were starting the map with 40x mining productivity and similar bonuses, and were playing with 100+ other people, giving you awkward map layouts with high enemy growth was just about the only way to make it interesting.