Interactive tutorials are great for lowering the entry barrier, but technical accuracy is crucial for beginners. It's suggested to stick to a single C standard (like C99), properly cover essential topics like structs and pointers, and prefer _Bool over macros for booleans. Overall, the effort is appreciated.
What fascinates me the most is how setting a few parameters and constraints can lead to such realistic motion. It feels like a reminder that the world around us might just be a set of hidden models and forces — and our task is to discover and simulate them. Beautiful work!
This is seriously impressive work — simple yet mesmerizing. Really highlights how powerful Verlet integration is for creating natural, believable cloth simulations. For anyone interested, I'd also recommend checking out Jakobsen's paper from the Hitman game engine — it's a classic. Thanks for sharing this inspiring project!
Wow, hats off to Bartosz! He has clearly poured so much time and effort into crafting this incredible blog. Hold on, though—check out their other articles too. Each one is a gem! Let's show some respect for his hard work—here's his sponsor link. Go ahead and support him!