Hacker Timesnew | past | comments | ask | show | jobs | submit | ClicksButtons's commentslogin

I'd say it's even worse for roguelites. They tend to balanced assuming the player has done some or most of the meta-progression. Sometimes to the point where it feels the game forces you to lose to experience more of it. (I really liked inscryption up until it forced me to fail 2-3 times because I progressed too much)

With roguelikes at least you are at the intended power level every time, even if some of these games are too RNG reliant.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: