I'd say it's even worse for roguelites. They tend to balanced assuming the player has done some or most of the meta-progression. Sometimes to the point where it feels the game forces you to lose to experience more of it. (I really liked inscryption up until it forced me to fail 2-3 times because I progressed too much)
With roguelikes at least you are at the intended power level every time, even if some of these games are too RNG reliant.
With roguelikes at least you are at the intended power level every time, even if some of these games are too RNG reliant.