I'm planning to write a game for Ludum Dare 42 using SBCL and clopengl. I wrote a simple Asteroids game way back with SDL (https://github.com/andyhd/asteroids), but I haven't had much opportunity to use CL since then.
I find Lisp is the most enjoyable language to write in, because it has such minimal syntax, but is incredibly flexible.
Thanks for your support! I totally agree with you - I put the code up on Github because I figured someone like me might want to improve it or take it in another direction.
I wasn't trying to write it in less than 600 lines, that's just what the OP used for an interesting title, I guess.
It's just a fun project I did to learn a bit of CL. I translated the code from a Python game, so it's not in pure functional style. Now that you mention it, though, I feel like I should try that.
Hi, author here. I am new to Lisp (about 4 months in) and I've been a happy Vim user for many years, so I'm not finding the transition to Emacs very easy. I am trying, though.
I'm a very happy vim user too. Sadly, short of commercial IDEs, developing lisp without slime is like developing Java without eclipse or intellij; it's just an inferior way to interface with the language.
For vim users, the two choices are vim+slimv and emacs+evil. I find evil to be closer to vim than slimv is to a good slime experience, but that can change. Also, if you have any vim plugins that you really depend on then slimv probably edges out evil.
On the other hand I started out several years ago with viper plus a bunch of hand-coded elisp functions to use my most commonly-used vim commands, so we've come a long way.