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There's also the HoHo Building in Vienna, 84m and 24 stories: https://www.woschitzgroup.com/en/projekte/hoho-vienna-wooden...


I agree that $2300 is a steep price for an experiment but I'm not sure you would want to base your price on the cost of production - why is that any better than any other arbitrary price?


Why not follow the model used by consoles and cell phones? Sell the hardware at a loss and take a 30% cut of software sales.


That won't work here, nobody would buy software for this thing because it's really underwhelming.


Doesn't that depend on how big of a loss they are willing to take? Say they started selling to developers for $1000 with the promise that the price to consumers would be $99 six months from now. I think that would ignite a lot of development.


That's like launching a game console with no games on launch day then. Even worse of a blunder from Magic Leap.


This would be really sensible especially giving the funding they've been floated - that said maybe their debtors are coming home to roost and they've been given pressure to avoid setting any more money on fire.


For larger environments you tend to need a full-blown SLAM system that can close loops to avoid drift that accumulates inevitably.



Yes, this is what he means. It uses visual/laser information (sometimes combined with the IMU like the phones you talk about) to map and track movement.


They also want to create dynamic meshes on the fly for use in OTS game engines which is quite a challenge.

I'm not sure why everyone in that domain is obsessed with meshes and won't work with a voxel rendering system which seems more flexible for most types of current geometry capture techniques. I get that they want to reuse existing simulators using existing gaming technologies but sometimes its fitting a square car through a round garden hose.


Can you mount the server via sshfs or so and run VS Code locally and just compile remotely via SSH?


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