The current version of GHA is "Azure DevOps v3".
IIRC, it came after Microsoft purchased GitHub and I think it was part of a plan to discontinue/kill Azure DevOps altogether in favor of GitHub. I don't think they have feature parity yet, specially on the issues and permissioning parts.
Although, I never saw a public announcement of this discontinuation, ADO is kind of abandoned AFAICT and even their landing page hints to use GitHub Enterprise instead [1].
As you highlight with the "VSCode over RDP" story later on the post, it doesn't stop on Git. Some people just don't care about learning their tools. RTFM? Hell no. There is no care for the "craft". Once they learn the very basic for their current need, they're done with it.
We can also observe this behavior during coding, once "it works", they just push all changes and move forward to the next thing. No second thoughts if it could be simpler/there were unnecessary changes, no double check if there is missing cases, etc. "Someone will spot my wrongings during review".
From the outside, it feels like "low effort" all around. But to be honest, I can't really blame who does this. For some, it is just a 9-5 job anyway and they prefer not think about these stuff outside that 9-5 space. Deep diving into their tools might look like "wasted time" on their view.
I would just add `git rebase -i` to the mix. Very useful to clean up a work branch before submitting it for others. Sometimes you just need a bunch of "wip" commits, e.g. testing CI scripts, deploying a optimization on the side for further testing, etc. and rebase is a must if you care about the commit log.
You forgot to include an explanation of what rebase does, which is important for knowing when to actually use it, instead of just specific goals you might have.
Congrats on the launch and success so far!! The game seems really cool and I relate a lot to the desire of working with gamedev.
I think local prices/discounts can get you another 200k+ purchases worldwide. In Brazil current prices shows as ~R$42, which is quite a lot for a game for a big chunk of brazilians.
Thor from PirateSoftware has some good tips on this.
Correct, to achieve 0-RTT the application need to perform the handshake/certificate exchange at least once, otherwise, how would it encrypt the payload? This could be cached preemptively iirc, but it is not worth it.
The problem will be that QUIC uses more userland code and UDP is not as optimized as TCP inside kernels. So far, the extra CPU penalty has discouraged me from adopting QUIC everywhere, I've kept it mostly on the edge-out where the network is far less reliable.
With this, you can manage the dependency list via `uv add/remove` (or the `pyproject.toml` directly), and run `uv sync` to add/remove any dependencies to the managed virtual env.
Exactly, by the description of it on the announcement, this is not "tiling window management" as we're used in Linux, this is just "Window Snaping" that been available on Windows and Linux for what, a decade now?
I really hope there is a "automatic tiling" option, otherwise this is just mouse support for the current "Move Window"/"Tile Window" options already available on the OS (and easily bindable via custom shortcuts).
When did “Linux” settle on a single window manager? There have been 3rd-party solutions for Mac for years, I don’t understand what’s different about that versus Linux, which comes with nothing by default, not even a graphical interface.
Most desktop Linux distros come with one of the big DEs like Gnome or KDE by default. And those have had Window snapping since shortly after MS demoed it for Windows 7. How is this different from Mac OS? It's integrated into the DE, you don't need to install anything extra and it works like you'd expect. On Mac the third party options never felt quite native.
I get what you are saying, but for me nothing on Linux feels nativ. I'm still amazed that Apple has people who can announce window snapping and sound absolutely sincere when claiming that's a revolutionary new feature in the world. So.. I really get where you are coming from
While some tiling window managers do support mixing in special floating windows (often used for modal dialogs, for example), the defining characteristic of a tiling window manager is that all windows are tiles by default; tiling is the rule rather than the exception.
There are floating window managers with window snapping on the free Unices, of course. But none of those claims to be a tiling window manager and nobody confuses them with such.
Although, I never saw a public announcement of this discontinuation, ADO is kind of abandoned AFAICT and even their landing page hints to use GitHub Enterprise instead [1].
[1] https://azure.microsoft.com/en-us/products/devops