I think it's great that Valve is innovating on controllers.
Personally, I won't buy one -- I don't intend on getting a steam machine so I'd only be using it with my computer anyway, and I don't think this will ever beat a keyboard/mouse in terms of practicality and ease of use.
But that aside, I'm glad they are at least trying to make a next-generation controller -- gives me hope there might one day be a controller I actually like. Though I'm not particularly hyped about the controller-specific features via API. For a game system that usually ranks accessibility very highly, the idea of device-tied game features strikes me as a somewhat regressive move, even if the features themselves are progressive.
Keyboard and mouse is terrible for sitting in front of a tv, so in that regard, this is compelling enough for me to play games while not sitting in a secluded office room desk hah
Yeah, I agree with you. I should have qualified what I said. I meant to say, "I'd only be using it with my computer anyway, and I don't think this will ever beat a keyboard/mouse in terms of practicality and ease of use with a computer". Agree that for a tv in the living room, or any environment where a large flat surface in front of you is impractical, that a keyboard/mouse is not so good.
Not sure where that argument comes from -- it's certainly not one I've ever made. I personally really prefer the nub over touch pad, but it has nothing to do with not having to move my fingers away from the keyboard.
I mean, given the option of a physical mouse, I will always prefer that over both nub and track pad -- and the physical mouse requires the most movement away from the keyboard (of course, to avoid all three mouse input methods I use keyboard shortcuts when possible).
Anyway, my reasons for preferring the nub are:
* Less movement required on the actual input device. Just a slight tilt of the finger can move the mouse cursor from anywhere to anywhere else.
* Higher accuracy. This one may be subjective, only personal applicable, and/or biased, but I think the nub just makes it so much easier to navigate compared to the touch pad.
It could be to cause a failure in an ancillary github service that results in opening up a new attack vector which could then allow the attackers to steal code from private repos.
The goal may be to potentially open up a new attack vector to steal code, some of which may contain secrets. This is pure speculation, but a definite possibility.
I remember reading Rendezvous with Rama when I was a kid, and the whole time in my head I was pronouncing rendezvous in completely phonetic English, which also happened to make my mom laugh hysterically when I first said it out loud.
Actually, at least one mainstream browser (Safari for iPhone) doesn't support Flash, and that's a part of why Flash has been declining (HTML5 capabilities being another important part).
1. "Even if W3C decided to drop EME, there are enough important companies working on the spec--including Netflix, Google, and Microsoft--that a common platform will be built. The only difference is whether it happens under the W3C umbrella..."
This is probably true, but that doesn't make EME a good thing. Okay, so some powerful media companies are colluding to develop a shitty content delivery platform. How does that at all entail the idea that HTML should throw support behind it? Just because it's going to happen doesn't mean you have to officially endorse it.
2. "Deprived of the ability to use browser plugins, protected content distributors are not, in general, switching to unprotected media. Instead, they're switching away from the Web entirely."
I really don't see this as a problem. The web simply doesn't need these DRM-enamored content distributors. It will do fine without them. In fact, if the web loses them, the web wins.
3. "Opposition to EME will produce" a situation where software and services are "locked away in a series of proprietary, platform-specific apps".
This is just a stupid thing to say. DRM requires a series of proprietary, platform-specific apps, regardless of how they're implemented. The proposed CDMs (content decryption modules) that EME requires are also proprietary and platform-specific. They are quite simply no better than traditional HTML plug-ins like Flash or newer delivery platforms like native mobile apps. "A rose by any other name". Except that DRM doesn't smell sweet at all.
4. "A case could be made that EME will make it easier for content distributors to experiment with--and perhaps eventually switch to--DRM-free distribution."
While it's technically true that EME might make it slightly easier for such experimentation, that's really besides the point. Ease of implementation is absolutely not what's stopping these content distributors from such experiments. Business politics is what's stopping them. If a business decides that it wants to try a DRM-free model, it will try it. The implementation details hardly affect the decision.
I also see them as equal, but I'd say I'd prefer the one that implies no official endorsement of a closed system by an open standards committee. That Flash also happens to be the one with more adoption is a bonus point.
It was a contract web development company I was working for, about ten years ago. One of our clients wanted some SEO work done, and my supervisor had recently been reading a lot about SEO. He started out reading white-hat stuff, but by this point he was delving into some black-hat research, and he essentially asked me to program a message-board spam-bot. I just told him straight up that I believed that would be unethical and I refused to do it, knowing full well that simply refusing to do assigned work could cost me job.
Thankfully, not only did this not cost me my job, it caused my supervisor to re-evaluate his own position and he decided to go back into completely white-hat SEO. And in the end, he actually thanked me for refusing to do that work.