Very cool!
My company is working on a tile-based board game engine. The thinking is that many tile-based games are so similar, all you should have to do is change the rules for piece-moving and you could start up a server for a new game.
OpenRTS team is currently working on a project using Entity System approach. This architecture will be certainly added to OpenRTS for much much much more extendability and flexibility.
I haven't seen any good systems on Github. We're making a very modular framework -- eventually a Javascript client & server could share the same .JS file for game rules, just swap it out.
Most of the game engines I've seen either do too much or are too specialized.
Just a heads up, but Games Workshop went after the vassal guys pretty hard when people started uploading 40k army stats. I would be very careful with anything GW related just FYI.
Not sure how it would go today (they're giving away licenses to anybody with a pulse and an iOS app on their resume right now), but back in the day they were very protective of their IP.
Hey thank you! I tried to open a vmod file but it crashed my terminal.. we're looking to make the rule-set human readable as well as machine readable with the above repo.
My point was not that it would mean there is existing code you can leverage--as open-source is exceedingly rare in games development--my point was that you are likely entering a saturated market.
https://github.com/QuantumProductions/tic-tac-toe