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Unity C# game programmer for 1-month contract | New York City or REMOTE

Indie gamemaker looking for help finishing initial version of mobile music game.

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You:

* Pragmatic and productive

* Cares about code quality

* Has great "taste" in code style and architecture

* Clear thinker and communicator

* Deep experience with Unity3D including for mobile

* Works with not against the "zen" of Unity

* Uses git (and writes git commit messages) properly

* Enjoys detailed code reviews and feedback

* Shader experience helpful

* Thinks questions like "OOP versus functional" are fun to discuss

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This is a 1-month paid contract, with the possibility for extension.

Remote is ok, but if you are in New York also, I'm part of a programmer collective in Brooklyn and you are welcome to sit with us for the project.

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To apply, please email me at ien@alum.mit.edu and include:

* Your resume and/or open-source profile and/or StackOverflow profile and/or personal website

* Ideally, a sample Unity project that demonstrates how you organize projects and code architecture in relation to the Unity editor.

* If you can't include a sample project, please include a few meaty C# code examples that help me see how you think and write in code.

* A 1-phrase or sentence response to each of the bullet points about "You" above. Your contract rate for 1 month of full-time work.



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