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Do you have any information written up on how you render so many points via the google maps API? I have built a similar tool[1] and struggled with performance and had to limit the amount of data points displayed at any one time.

Also, have you looked at Freebase[2]? This is what I used as the data source for mountains.io. They appear to have a decent amount of data for battles[3].

[1] https://www.mountains.io/

[2] https://www.freebase.com

[3] http://tinyurl.com/gr62x4u



One way of solving this issue is serving pre-rendered image tiles rather than overlaying each data point separately: http://blog.cartodb.com/the-versatility-of-retreiving-and-re...


Thanks for the suggestion! We'll certainly look into Freebase. We don't use the google maps API to plot the points, only the map itself. So we don't need limit ourselves to these restrictions. In this case we render the points with SVG, but can also do this with webGL for better performance.




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