I was very interested to see that the team they pitched included only 11 people, including designers and illustrators. Only three programmers ('One chief programmer and two junior programmers').
Am I correct in thinking that a team this size would be considered closer to an indy game in 2016? I am not a game developer but this seems like a very stark comparison to the current landscape / size of software teams (not just limited to games).
My startup now has about 25 coders doing what 2-3 of us did for a few years. I'm still not sure what everyone does. We are actually moving quite a bit slower these days.
For the time, that was a pretty good sized team. Id did most of their early games with Carmack, Romero, Abrash, and a few different artists/level designers.
Am I correct in thinking that a team this size would be considered closer to an indy game in 2016? I am not a game developer but this seems like a very stark comparison to the current landscape / size of software teams (not just limited to games).