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I was very interested to see that the team they pitched included only 11 people, including designers and illustrators. Only three programmers ('One chief programmer and two junior programmers').

Am I correct in thinking that a team this size would be considered closer to an indy game in 2016? I am not a game developer but this seems like a very stark comparison to the current landscape / size of software teams (not just limited to games).



No, an indie game is 1-3 people. Often 1 programmer, 1 artist, 1 musician.


It's more flexible than that. A lot of indies are just one guy, but you certainly see small studios of 6-12 people doing e.g. Kickstarters.


I work in a game studio, I still can't wrap my head around one guy doing it all.


My startup now has about 25 coders doing what 2-3 of us did for a few years. I'm still not sure what everyone does. We are actually moving quite a bit slower these days.


For the time, that was a pretty good sized team. Id did most of their early games with Carmack, Romero, Abrash, and a few different artists/level designers.




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