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All information you have as a player is misinformation, as demonstrated. As a result, the single factor that makes you "win" is whether the other players stop playing, letting the timer hit its limit. There are two reasons for them to do so: exhaustion or cost. Some players may have stolen cards or plan on denying the payment, making cost potentially limitless. Some players newly join and some are bots, making exhaustion a non-issue. As a result, the game is completely random.

The only winning move is to be the house.

There is one small vulnerability in the website they tested, which is that when the system senses player exhaustion, it sinks the price to attract new players. It happens twice at the end of the graph. When the price is on a downward slope going past a certain point, it probably means that few players intend to pursue.



To me this seems effectively like a slot machine, where people keep feeding in money for someone else to eventually win some sort of prize. I would equate the lowering of the price to a small payout so that the person keeps playing for a bit longer.




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