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Try Cocos2d-x which is a multiplatform C++ implementation of the old Cocos2d-iPhone, SpriteKit was, at least partially, inspired from Cocos2d-iPhone.


The same author is working in Cocos2d-x and Cocos2d-iPhone, although Cocos2d-x is not owned by him.


    The same author is working in Cocos2d-x and Cocos2d-iPhone
That was in the past, AFAIK Ricardo works only on Cocos2d-x now. Cocos2d-iPhone is community driven now.




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