Hacker Timesnew | past | comments | ask | show | jobs | submitlogin

The games market is indeed an interesting one, in that sense that we have in close memory the success of the first true mobile games, and the stories behind those, but at the same time, the whole market and technology side and everything else has developed in such a fast pace compared to what we remember in our collective memory of the success stories, so many people still believe they can repeat that success.

When in reality, companies like Supercell who are huge have been making games for 10+ years before their first hit, pushing out hundreds of games as a collective before finding a recipe that works in a way that let's you suck money out of the market. It all can create this illusion that making successful games can be possible from your home garage, when in reality it's hugely likely in any short time span, maybe if you stick with for 10-15 years you will find your niche and specialize in that enough to stand out.

I've worked at a mobile game company, where they did like 50 games a year, which was crazy, and maybe like 2-3 of those made it even relatively succesful. It's indeed a very risky market. Wouldn't jump it, unless I was part of some team of super game makers who have the potential to really make something beautiful people want to play.

Wouldn't recommend anyone to make games either, I mean, do you really have a super unique idea nobody else has thought of or implemented already ? If you do, go ahead, but yeah. Luckily most people do it for the passion of just creating something, and not expecting money out of it, that I can understand and even is something to celebrate.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: