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Some important early 2000s games off the top of my head:

- BF1942. The Desert Combat mod was a blueprint for the “dudebro” FPS boom

- Counter-Strike, DOTA two mods for other games. Both took aspects of other genres (FPS duels and RTS) and made them more accessible to non-hardcore players.

- GTA3 and sidequels. Vice City really anticipated the 80s nostalgia boom of the mid-late 00s. San Andreas was unlike anything I had ever played before in terms of pure scope.

- MGS2. Insane production values (Kojima described it as a “Hollywood game”) mixed with an interesting story and subverting player expectations. The shitstorm surrounding it reminds me a lot of “The Last Jedi”.



And do people play those games anymore?

I'm not asking about their sequels and follow-ups, like DotA 2. People still enjoy The Legend of Zelda: A Link To The Past (1991) today when many more good Zelda games exist. But it appears to me that not even nostalgia would compel someone to play an early-2000s PC game.


I do enjoy some early-2000s games today more than recent AAA titles (PlayStation 1,2 Gamecube, and I'd throw the Sega Dreamcast in there too).

On the other hand, I grew up with a SNES emulator with more than 300 games, I played a lot of them, and despite the unusual gem like TloZ, most SNES games were totally unmemorable, to say the least.

My point is, that I don't see a fundamental difference between SNES-era games and the early 2000's, both were markets saturated with crap, and a few gems that have stood the test of time.


You can search for active CS 1.6 servers right now, there are thousands of them.


Counter-Strike (2000, last major release in 2003) had a peak of 20,000 players today, making it one of the top games on Steam.

http://store.steampowered.com/stats/

There were lots of trash games for PC in the early 2000s, but I think that is normal for any console.


This question doesn't make much sense given how these titles have evolved as player-made modifications to the originals (Half-Life, Warcraft 3).


That seems orthogonal to what I asked. ALttP has player-made mods (randomizers) too.

Let's put it this way. At this moment on Twitch, there are:

- 4 people playing Warcraft 3 (any mod)

- 0 people playing Half-Life 1 (any mod)

- 1 person playing GTA 3 (any mod)

- 21 people playing A Link to the Past (any mod)

- 13 people playing Super Mario 64 (any mod)

So I am totally on board with Al-Khwarizmi's claim. The role of even the best early-'00s games was to show us what better games could be made. Once those better games were made, the '00s games were abandoned, in a way that '90s games weren't.


That’s apples and oranges, though. Super Mario 64 wasn’t a PC game. For a better comparison, how about Super Mario Sunshine (2002; not as popular as 64 but pretty popular), or perhaps Super Smash Bros. Melee (2001; currently one of the most popular competitive fighting games)?


I don't follow this at all.

Eg. the authentication servers for online play (which I'd argue is the main component of HL/CS/WC3/...) are down.

It's impossible to play these games now, so how there could be anyone playing them?




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