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This can be debated. Although Rust/H1Z1/PUBG were certainly popular battle royale games before Fortnite, Fortnite was the only one that brought it mainstream, outside the hardcore gamer ecosystem.


I'm sorry? PUBG sold 50 million copies. It is the 5th highest selling game in history. You can't honestly claim that's not mainstream.


>You can't honestly claim that's not mainstream.

I see that minimaxir has been downvoted so it seems "mainstream" has different meanings.

I don't play video games and don't keep up with them. I've never heard of PUBG. But nevertheless, I did hear about Fortnite. Why? Because a business analyst on Youtube did a business case study[0] about Epic Games and the development history of Fortnite. That was unusual because he typically analyzes non-game companies[1] like Amazon, Uber, Stripe, GoPro, Theranos, etc.

My point is that there must have been a noticeable step change in popularity level between PUBG and Fortnite such that it entered his consciousness and justified a business case study from him -- which in turn entered my consciousness. If "mainstream" isn't the right word to use to describe Fortnite's greater reach to non-gamers, I don't know what a substitute word would be.

Also, I know what the "floss dance" is and that it's in Fortnite. If PUBG or other video games have named dances, I don't even know of their existence.

[0] https://www.youtube.com/watch?v=MDlFLBEUqWk

[1] https://www.youtube.com/results?search_query=biz+doc


So your idea of mainstream is whatever videos you happen to run across?

Now, I do agree with you, but more to do with your point about the flossy dance, since seeing stuff from games leak into real life consistently is pretty mainstream.


That's why I added "outside the hardcore gamer ecosystem". PUBG was incredibly big yes, but parents weren't asking questions about their children's addiction to PUBG and talk shows didn't have long segments about PUBG.

Fortnite became a place for people to hang out: https://twitter.com/anoopr/status/1071921080485457920


I think it's hard for gamers to really appreciate what Fortnite is. It's a whole new thing, that's never happened before. It's bigger than Pacman, Pokemon, Mario, Tetris, Angry Birds, etc.

My brother, a college football player, plays it. My sister, an Instagram addict and high schooler, plays it on her phone while shopping at, I dunno, Forever 21 I guess.

This is new, and worth paying attention to.


Minecraft. Pokemon Go. These things come and go. There is always some new fad.


This is the biggest, by an order of magnitude.


Compared to Fortnite, 50 million isn't that much.


50 million copies, not $50 million. Assuming an average selling price of $30 and a 30% storefront cut, that’s about $1 billion in revenue.


Sorry you're right, but 50 million copies is not much either, when compared to Fortnite.


Maybe not compared to a free game like Fortnite, but 50 million copies is huge when it comes to video game sales. The 50 million number is from Xbox and PC only.

GTA V is the top grossing game of all time and sold 90 million copies on 3 platforms. Minecraft has sold 150 across way more platforms and has been around way longer.


That's my point, Fortnite is bigger than a "video game". It's a legitimate cultural phenomenon.

This isn't about video games anymore, it's about tapping into something bigger. Even Minecraft couldn't crack into the market segments Fortnite has.


Conversely, neither fortnite (nor any other game) has cracked the Minecraft market segment.


Fortnite is much bigger, both in terms of players and in terms of cultural impact, than Minecraft.


They're different pricing models. Fortnite is free to play and PUBG has an up-front cost. Copies sold/downloaded or peak active player-base is probably a more relevant comparison.


Why not just computer revenue directly?


copies not dollars


Battle royal was already popular enough for Epic to drop everything they had and shift focus to the genere without any doubt that it was the correct thing to do. To give them credit for the popularity of the genre is to rewrite history.


This is exactly it! Fortnite was a team based fps/rts before it saw the cash cow that is the Battle Royale.


Wasn't the iPhone the first smartphone? /s


I disagree. PUBG was _insanely_ popular well before fortnite showed up.


Right. PUBG is still immensely popular with hundreds of thousands of steam players daily, and I believe it saw player growth in a recent month.


You can even trace it back even earlier to Arma2 and DayZ (mod).




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