Making the source of your profits be children's value signaling is ... unappealing.
There is a difference between selling a game and giving it away for free so you can sell peer's respect via hats (or whatever). Then your product is children feeling inadequate in a way that can be solved with money which is some sort of sign of the apocalypse.
There is a difference between selling a game and giving it away for free so you can sell peer's respect via hats (or whatever). Then your product is children feeling inadequate in a way that can be solved with money which is some sort of sign of the apocalypse.