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> The "recurring revenue" model has really soured the experience of playing video games.

Yeah, and the worst part is that many video game companies would rather kill decent single-player franchises with low-quality games that nobody likes, in order to get multiplayer capability and loot-boxes baked into everything.

Ten years ago I spent quite a lot of money on video games. Now, I just can't be bothered anymore. Most of the games I bought ten years ago have more replay value than the ones on the market today. At the same time the market for gaming seems to have exploded, so I guess it's working out for them.



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