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I think I'm starting to see why Google hasn't said anything about pricing:

> The tech giant believes that game developers will no longer be limited to computing and will be able to create games with "nearly unlimited resources". [1]

So the paradigm shift is that as a developer, your game simply consumes the amount of cloud resources that it requires to run, and nothing more. i.e. Stardew Valley is cheaper to run ("publish") than Red Dead Redemption.

So perhaps the idea is that the game publisher has to pay for the compute time and price the game accordingly.



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