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I'll clarify a little: I know basically nothing about the games industry, so my thinking was along the lines of...

Many years ago, when social media was just starting, maybe somebody thought "Wouldn't it be cool if we could share photos so that we knew what our friends were doing." At the time they might not have forseen all the negative outcomes, the social anxiety, addiction, body dysmorphia, bullying, etc... caused by our buggy psychological processes.

In a similar way I was wondering if the first developer that thought about adapting the normal random item drop in a game and instead making it a purchasable mystery box, actually realised that this fits the definition of gambling and the myriad legal and moral problems that introduced.

In the present day I'm sure there are plenty who know exactly what they're doing or are willfully ignoring the moral issues around loot boxes. But quite often how something is today doesn't fully explain how it started.



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