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A game only has value while I'm playing it. If two people play the same game at different hours or timezones, they can buy a single license and transfer it back and forth. (This is different from e.g. server software.)

A tariff on resales would cut back on that (if the ruling allows it). But the effective price of a game would still tend to approach the cost of reselling it. You would need to re-download the game every time you buy it, but with modern broadband this is feasible.

An efficient marketplace for 'renting' games (or game licenses) would let you buy a game just before you start playing, and resell it when you go to sleep. The marketplace would only need to buy enough licenses to satisfy peak demand and could amortize the cost across players and games.



The article doesn't mentions that the judgment would force Steam to facilitate game resell though.

You can be allowed to do it, but it can still be a pain in the ass to do it (giving access to your account, etc...).

Same goes for a marketplace that would use that rule to allow people to rent the games. None of theses games has to facilitate the resale and they aren't forced to sell license to the marketplace either (though they could buy license through Steam or anything else, but that would still go with the "pain in the ass" argument).


This is true. But if it's at all possible, the marketplace could automate it. History shows that DRM and adjacent technology rarely succeeds if the law doesn't make it illegal to circumvent. And history also clearly shows that most users are willing to click a button letting others access their Steam account if needed.




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