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There are many interesting potential outcomes that could emerge from such an idea.

Here is one that would be a tad awkward:

- The concept goes appreciably (if not crazily) viral, people start distributing "SWF-lectron" containers, and much fun is had by all.

- Flash is officially deprecated (incidentally 20 days from now, the 11th of January 2020). It dies; the bitrot process is exponentially accelerated because of the huge installed base yet abrupt and utter lack of updates. Many, many, MANY vulnerabilities are found in the platform. How much impact do they have? Theoretically little to none. But you never know.

- The Electron containers used in this idea probably never get updated. It proves surprisingly easy to just wait for Chrome 0days to float to the top of the pond, scoop them up, and rework them.

Practically speaking I know the above will never really eventuate. But it's what I envisage; more generally, that anything that leverages Flash will fall victim to a very mature ecosystem of hackers (the cracker kind) who've been studying the platform for years, and have a once-in-a-lifetime moment to attack while the platform remains installed.

Flash will have a half-life of years, but it's going to become a VERY big target, I think.

I think.

Maybe I'm wrong/being overdramatic/freaking out/am wearing too many security hats at once/none of the above?



I am not really seeing how any of the hacking discussion relates to a self distributed game, using a packaged version of Flash.

It’s not the browser, so it’d be easier for hacker to just distribute their malware directly than go to the trouble of making malware that hacks an unrelated game, then does something else.




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