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And I appreciate them for the work they've done too! But that's not an exact one-to-one here. There's no point in attacking a project that has an honest desire to give to the community like this post has been doing.


So how exactly this is not one-to-one if we don't care about terms here?

95% of game developers will never gonna make $1M from their pet project so it's no different whatever engine code is licensed under EULA or proprietary license with different name.


Because the engine is proprietary in Epic land, and it's not here. Here I can make any changes I want and still release the engine as a fork. I can't sell that fork. In the case of the Epic engine, you're not allowed to fork it at all.




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