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That MIGHT be happening, honestly not sure.

There are possibly challenges in that however, my understanding of most compression algos (which may be inaccurate or incorrect) is that you'd run into limitations either with size of data overall or the memory requirements.

Of course, I'm sure there's other ways around that (And I have no clue if they are in use). One option would be to send over the assets in a master 'assets' package and then duplicate/assemble the data as intended during installation.



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