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> There is a reason Pixar and Arnold and Vray and most other major industry renderers are moving to the GPU

The reason is that those softwares need to be sold to many, and a big part of studios are doing advertise and series. GPU rendering is perfect for them as they don't need/can't afford large scale render farms.

About your example, that not honest. It's full of instances and perfect use case for a "Wow" effect but it's not a production shot. Doing a production shot required complexity management on the long run, even for CPU rendering. On this side, GPU is more "constrained" than CPU, management is even more complex.



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