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Nobody is smart enough to write bug free code, but at least some companies have the smarts to fix their code and blog about how they did it.


You're right but the parent's point is that multithreaded code with shared objects is known to be particularly difficult to do perfectly, and hard work to debug. It's so difficult that the rational strategy may be to architect to avoid it. We will have bugs, but not those bugs. Those bugs stink.


may > definitely is, whenever possible.




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