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I think they’ve explicitly decided against such a feature to reduce addictive engagement patterns, and limit potential for long running flamewars.


The feature exists, as shown here. But it is clunky, provided by a third party. The more elegant solution would be to be implemented in the core product but turned off by default of the concern you’ve mentioned is the actual reason.


“ I think they’ve explicitly decided against [providing] such a feature”. Of course it exists, I don’t think they want to make it a part of the experience they provide.




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