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That's the curse of all long-running MMOs, though.

You have to have power inflation, for any of the common content models to work.

And you have to also provide a fast lane for new players, otherwise no one is going to join, only to be a decade behind where everyone else is now.

It's unfortunate because it screws existing players. But ultimately, that's only because they believe the myth that MMO stats / levels / gear actually have value.



Totally. I don’t fault Blizzard really at all for the evolution of WoW over the years. It had to evolve, and so it did. It just meant that for me, a lot of the magic was gone. But I had also grown up a lot, and had dramatically less free time, so I don’t even think I could ever support that “golden age” of WoW gaming even if it had never changed.

All in all, they grew up with their player base and I don’t fault them for it in the slightest. Sure, minor gripes here and there but generally speaking, they have made the right calls.


I actually think their current model works pretty well. You have a fast track to the current content but the current content has levels of difficulty that you can work on.




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