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yes, probably, but then we are back where I need to put a lot more effort into it than I wanted to at this stage.

I really only need to cover burst usage since an average VRWorkout session is only ~10-20 minutes anyway and with players being distributed around the world there is usually no need to boost the available resources.

That's a problem I would like to have down the road when we have millions of people doing VR fitness though :)



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