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Strong disagree, if you like BoTW and are looking for similar you might get tricked into liking it for a bit until you notice how incredibly lackluster it is both at being BoTW (and at being interesting otherwise). The lack of emergent mechanics is a huge deal, but even the basic exploration sucks. Mondstadt is an utterly forgettable area (OK, the town is kind of fine, but the surrounding countryside is samey and unremarkable), and while Liyue is more interesting, it's mechanically awful as suddenly the verticality of the scenery increases massively so now your 'gameplay' consists of micromanaging your stamina meter as you tediously scale mountains. I quit before the new area so maybe it's better, I suppose?

And the non-BoTW elements are bad too. The 'strategic' choices in combat involve knowing what you're going to fight, matching your elements to that as best you can (oh, by the way, the two guaranteed free fire element characters are awful at actually delivering fire damage, so hope you gacha-ed one of the good ones if you need fire element). Where's the interesting strategy there? And then the actual fight is just spamming your attacks and rapid-fire switching characters so the elemental effects stack. Also, quite likely you're fighting a boss design that is literally a cube (there are multiple of these).

The 'meta-game' is knowing which bosses/domains/whatever you're going to grind x times today to maximise the chances of dropping one of the hundreds of materials you need to level up whichever character/weapon/skill you're targeting at this point. It's not exactly complex, the game tells you what drops you can expect. It's just a tedious grind, and it's cynically designed to keep you coming back to the game day after day (for people who haven't played: you can only grind these bosses/domains x times per day, and it doesn't take long before grinding up the materials you need to level up something requires multiple days of this grind. You can, of course, pay IRL money to grind a few more times in a given day. Oh, and you can only grind certain things on certain days of the week. So monday you're grinding for a weapon upgrade, tuesday for a skill upgrade, etc. It's incredibly obvious manipulation.)

And then after all that, the game levels up the world as you progress. You start out the game hitting level 10 hillichurls with your sword 5 times to kill them. After hours of playtime and leveling up and forging advanced weapons, you're now hitting level 60 hillichurls with your sword 5 times to kill them. Wow!



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