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OK, imagine this: A 13 year old makes an account, goes through your onerous KYC process, plays some game. Gets banned for saying something offensive under his breath when the game suddenly turns his mic on without him expecting it.

You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives"

OK, in actuality, he's just going to use his mom's ID next time. And his dad's. And his grandparents' IDs. etc, etc

There'll be a whole gray market for IDs from all over the world to pair to your ridiculous Orwellian service, because thankfully it won't be backed up by penalty of death



I don't think a single infraction of hate speech would warrant any consequences, it would need to be a multiple offenses before punishment is doled out. This punishment could just be a temporary loss of voice communication privileges. Eventually if they are a habitual offender, it could lead to longer loss of voice comms, and then eventually a repeat ban.

Producing identity verification documents that many times over and over is not something a 13 year old will likely be able to do, relatives would certainly raise questions from those relatives as to why they need them.

I see the ridiculous Orwellian service is being the anti-cheat software we have to run already.


Right now you get muted and banned pretty quickly for mouthing off in any online game. Most games have some combination of costing $60+ up front, being pay-to-win, and/or being grind-to-win, so getting permanently banned from any of them is pretty catastrophic. Yet plenty of people get banned and re-buy the games regularly anyway


>You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives"

And that is great, why? Is it okay to hold people accountable for their whole lives, for actions they did as literal children?




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