Epic MegaGames tried to recruit Future Crew, but they declined. I remember reading from somewhere that one of the coders from FC made a technically impressive pinball game in a weekend out of spite and showmanship and showed it to Tim Sweeney that they could do it, but wont.
Wikipedia says this:
"Tim Sweeney saw some impressive 3D demos done by a group of Finnish developers that were members of the PC demogroup Future Crew and sent Mark Rein to Finland to recruit them. They declined except for Misko Iho who travelled to the US with Mark, bringing back an unfinished version of a pinball game.[5] Unable to convince them to allow Epic MegaGames to finish the game, Tim showed the unfinished game to James Schmalz in Canada. James developed Epic Pinball (with six pinball tables) from scratch in nine months while he was in college. Tim and Mark kept in touch with James to ensure he was on the right track.[6] The graphics were created using Deluxe Paint II and the music was composed using Scream Tracker.[7]"
Not that that's a bad thing by any means.