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IMO 4k/60fps as a goal is overrated. 3k upscaled to 4k using a newer generation upscaler is not going to look much worse than native 4k, especially when viewed on a TV at a typical distance from one's couch. And 60fps, while crucial in some genres, is not altogether that important in others (particularly narrative-focused single-player titles, for which Unreal Engine is often used especially among non-major publishers).


60fps as a goal is vastly underrated. We should absolutely be aiming for decent framerates.

The 'golden age' arcade games of the early 80s mostly ran at 60fps. And this trend continued in the arcades, with the most impressive early-90s 3D games also choosing framerate over detail, which was absolutely the right decision for Daytona USA, Sega Rally, Ridge Racer, and more. A solid 60fps pretty much defined 'arcade quality'.

It's understandable that early 3D home consoles had to aim a bit lower. But we're now on the 5th generation of 3D home console, and we're still making excuses to run at lower framerates than games of the 80s/90s?

But 4K, that just game too soon. Every recent generation of console has struggled to keep up with the rate of screen resolution increase. And 4K was a huge jump, from the 2 million pixels of 1080p to around 8 million pixels.

We could have been happy with 1080p for a lot longer if we'd had solid 60fps gaming with a bit more antialiasing, and streaming services with higher bitrates.

High-DPI screens are great if you're reading text off them at close range. But not really needed at a normal TV-watching or gaming distance.


4k maybe, but 60fps should be the minimum going forward IMO. Or at the very least a 60fps option in all games.

I think 30fps is a straight up usability issue. The only times I've ever had motion sickness or a headache from games is when the game is 30fps (though not all 30fps games gave me these issues)

I hope the performance/quality modes become standard this generation.


I'm not trying to crap on upsampling, it's going to be critical to get decent fidelity in modern games.

I think you're wrong about frame rate though. I find 30fps unplayable. Also, people have had a taste for it. They have been playing 60fps titles since launch on the next gen consoles, it makes the frame rate all the more strange when you play something running at half that.

Not sure what you are talking about with games using unreal engine. It's also used for shooters, Gears of war is one of the flagship unreal titles. I'm sure the folks at unreal don't want people to think "the engine isn't for shooters".


I'm sure the folks at unreal don't want people to think "the engine isn't for shooters".

Especially considering the engine originated from shooters -- Unreal and Unreal Tournament.


At least some iterations of Gears of War do run at 30fps.


I completely agree and don't get why you're being downvoted. With fast-paced games it's even hard to notice the difference between 1440 and 4k. I'll take 60/90/144 fps over "true 4k" any day.


If I am running a game at under 60 fps or less I probably will assume something is wrong. I feel pretty bad if I sit and stare at a low fps game too long. 4k I do not give a rats ass about however.




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