> Then we get to the game portion of the demo, and... it's a half-step above a quicktime event. [...] The sameyness of AAA games is forced by this graphics focus because trying to do provide anything but the simplest game mechanics with this level of graphics is impossible.
Yeah, was my impression of the gameplay we saw, and my worry about whether it will encourage that kind of design.
Yeah, was my impression of the gameplay we saw, and my worry about whether it will encourage that kind of design.