More information, like what browser and what windows you use, would probably be helpful - as it runs for me without issues on windows 10 on Firefox, Chrome and Edge.
"Easy fix would be add overflow: hidden to the body tag. "
I noticed if I zoom in, then they show up, too. But just adding overflow hidden would make me also not see the whole screen anymore - so in your case, the automatic screensize adjustment seems not to work.
That's why you set the canvas size to scale with the screen. Can be done with CSS or JS. Overflow works, I do that with all my webgl fullscreen projects.