It's the opposite. A game engine is a higher level piece of software, that often requires less coding (and in certain cases almost none) than what we call framework in other development areas. Modern engines also often come with complete tooling.
However, most game engines are highly extensible, which naturally means that people will build libraries targeting those engines, for doing very specific things.
However, most game engines are highly extensible, which naturally means that people will build libraries targeting those engines, for doing very specific things.