It's a good first go but gameplay could be better. It's hard to make five card hands and a bit slow moving. Maybe any hand over two cards should disapear. Also dragging cards down from the top I often hit the pulldown screen in iOS5.
The important feedback is about your launch. You are going to be better off not having a pro and free version. Ship one free version. Do in app purchases to remove ads and try and get some kind of other in app purchase in the game (levels, other/card games). Preferably try and get consumable in app purchases in there too. If people want to pay give them that opportunity.
Finally, you are leaving SEO juice on the table by not implementing game center and iPad view controllers. Both of those things get you in categories on the app store that are smaller overall than the general listing. Also, entertainment is usually the best category to publish in for these types of games. Always, always release on a friday - having the app in the new releases list over the weekend helps and it's hard out there for a pimp.
Order of things I would fix:
1) Add game center (very easy)
2) Make it a universal app (iPad view controllers) it's not as much work as you think.
3) In app purchase and dump the paid version. No one is going to download that in significant numbers anyway - when you have a large install base you can maybe promote a paid version but it's just not worth it most of the time.
The important feedback is about your launch. You are going to be better off not having a pro and free version. Ship one free version. Do in app purchases to remove ads and try and get some kind of other in app purchase in the game (levels, other/card games). Preferably try and get consumable in app purchases in there too. If people want to pay give them that opportunity.
Finally, you are leaving SEO juice on the table by not implementing game center and iPad view controllers. Both of those things get you in categories on the app store that are smaller overall than the general listing. Also, entertainment is usually the best category to publish in for these types of games. Always, always release on a friday - having the app in the new releases list over the weekend helps and it's hard out there for a pimp.
Order of things I would fix:
1) Add game center (very easy)
2) Make it a universal app (iPad view controllers) it's not as much work as you think.
3) In app purchase and dump the paid version. No one is going to download that in significant numbers anyway - when you have a large install base you can maybe promote a paid version but it's just not worth it most of the time.
Hope this helps.