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Just based on memory, Visual C++ 6 was written using the good old Win32 API, which is just plain C code. Without access to the source code, I can assume that the object-oriented craze and XML fad had not corrupted that codebase. Superb software.

Visual C++ 7 was rewritten to use another SDK, likely based on .Net, and it was noticeably slower. The problem, as I see it, is people don't understand the cost of abstractions and intermediate layers, and add them gratuitously. This has been a trend ever since.



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