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The reality is streaming is the future of gaming for a huge number of gamers. Stadia's business model would have never worked out but the tech does works. Stadia was always going to run into the problem Netflix is going through now, the big IP holders will create their own streaming platforms rather then sharing the revenue with a third party.


"A huge number," maybe, in the sense that the majority of the world's gamers today only play games on their phone, but not the ones spending the most money. People who will pay extra for 144hz 4K monitors or multi-rollover keyboards with obnoxious lighting aren't going to throw the benefit of those things away for a platform that introduces 100-200ms of lag in the game and creates fuzzier graphics than the graphics card they already own is capable of.

The market for this tech is very downmarket. If you try to sell it to the hardcore gamer audience, as Google tried to do, they're going to see right through this.


> People who will pay extra for 144hz 4K monitors

They are pretty cheap nowadays, though. That's no longer a 'gaming' setup. Even cheaper if you make it (144hz NOR 4k) instead.


> People who will pay extra for 144hz 4K monitors or multi-rollover keyboards with obnoxious lighting aren't going to throw the benefit of those things away for a platform that introduces 100-200ms of lag in the game and creates fuzzier graphics than the graphics card they already own is capable of.

Console gaming have been introducing 100-200ms of lag [1] and fuzzier graphics for almost two decades.

Streaming is a huge win for the big publishers, they hate the lost of control and maintenance pc gaming requires. At some point one of them will launch their latest must play title as streaming only and the gamers who want to play it won't have a choice.

[1] https://displaylag.com/console-latency-exploring-video-game-...




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