How much freedom does the player have in this type of game?
From watching these videos it seems like the player does not influence the story at all?
What if you jump into the river for example? Would you be able to swim around in it? Would bystanders be worried about you, call the police, the police would come and get you out of the water etc?
Or would a magic hand keep you from jumping into the water and you have to stay very closely on track to the scripted story?
The campaign in Call of Duty is not a open world campaign where you get to do whatever you want and the environment reacts appropriately in most situations. It's basically a interactive movie where you get to practice sneaking and shooting sometimes, in the style of a Michael Bay movie.
Expecting what you write about in the third paragraph is a misunderstanding of what the game is trying to be.
Itβs Call of Duty so there is a linear singleplayer that is like an interactive movie, and then an online multiplayer which is the part that people actually play.
From watching these videos it seems like the player does not influence the story at all?
What if you jump into the river for example? Would you be able to swim around in it? Would bystanders be worried about you, call the police, the police would come and get you out of the water etc?
Or would a magic hand keep you from jumping into the water and you have to stay very closely on track to the scripted story?