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As it might take a few clicks, this is a tutorial from their YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM

It gives a much better quick impression of what this tool is like.



I watched this and the workflow looks identical to blender. I don't see the benefit over just using blender.


The benefit is that it's extremely streamlined and simplified to suit the specific type of assets it is designed to create. It is designed for hobbyists- people creating assets for things like Minecraft and Roblox, or indie games- not for people who already know how to use something like Blender.

If you already know how to use Blender then, yes, do that.


Even if you're familiar with Blender, there can be value in having a more focused tool. I've tried using it for low-poly 3D modelling before and it's annoying having so much of the interface dedicated to functionality I can't use.


Using a limited palette has been a point of friction in Blender, too. You can't update the palette from within Blender, and you need to use tiny UV coordinates.


The entire 3D creation workflow will move to the browser and workstations will become thin clients.

You can share work and assets with the team, collaboratively edit, easily demo, and farm expensive rendering out to compute clusters.

We'll also see more AI-driven construction. Stuff you can't run on individual workstations.


It runs in the browser, for one. Not that it needs to be better than Blender to be interesting.


Why on earth would you want to run your 3D modeling software in a browser window?


Loading a page is easier than installing software.

Whether the sacrifices make it worth it, depends on circumstances.


If it works, it works.

Then, all else being equal, the browser is more convenient.

Also, see Adobe’s acquisition of Figma.




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