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This is kind of a weird take. If you define "gaming" as console/PC gaming, then yeah, of course someone only interested in those won't be interested in mobile games. But that says nothing about people who are interested in mobile games; you're free to define that as not "gaming" if you want, but that doesn't really change the fact that there clearly are people out there who play them, even if you decide that what they're doing is different.


No, I mean gaming as in not a nickel and dime fest. To be clear, I don't mind spending a lot of money on games. What I am saying is that this fundamentally changes the design and core loop of these games. Instead of making it fun, they add all of these mechanics like daily chores, microtransactions, loot boxes, etc... Unfortunately this disaster has been spreading to traditional gaming as well.

Apple is all about user experience, until it comes to gaming. Their gaming ecosystem is trash. It's like going to a Vegas casino without the free food and entertainment.


Yeah, this is very unfortunate development. It is really tough to find good mobile first games that aren't infested with grind or micro transactions.


Apple’s got just the solution for that too: Apple Arcade. No surprise at all if their VR headset comes with a year of Apple Arcade, which will of course have some titles at launch designed for the new hardware.




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