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That's what really annoyed me about 4. The lack of new traffic and urban designs. I really wanted:

- Roundabouts

- Traffic Circles

- Shared Spaces (no separation between road and sidewalk)

- Light Rail

- Street Cars

- High Speed Rail

- Bus Stops that didn't take up a whole block space

- People Movers (like the one in Miami, FL)

- Bike Lanes / Bike Paths

- Bridging neighborhoods together with sidewalks

- Walk-able Plazas that residents would actually use instead of being lazy

- Small 2 lane highways

- Bridge control

- Better street control so that every intersection doesn't force cars to stop and go.

And why on earth did they claim the Mono-Rail was the fastest public transit and best for intercity connectivity?! Monorails are notoriously slow and terrible for anything other than amusement park transportation.



Monorails aren't inherently flawed, are they? Isn't it just that implementations are generally older and not particularly high quality?

My largest complaint regarding Sim City 4 was that the transportation add-on was almost essential to the game, yet it was an add-on, and cost extra.


What's the distinction between roundabouts and traffic circles?


The terminology isn't fixed, but in my book, a traffic circle is where traffic on the rotary has to yield to traffic entering, whereas traffic on a roundabout has priority over traffic entering.

Roundabouts are typically smaller (down to a mini-roundabout with an island just a metre or two across, compared with traffic circles which can be hundreds of metres in diameter). As a result, roundabout traffic typically moves slower, and they're MUCH safer.


The "yield to traffic inside the roundabout" rule is the safer and more efficient rule, more or less regardless of roundabout size.




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