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The Epic launcher is an unmitigated disaster that has barely improved in library management capabilities since it launched. I'm not sure if they fixed it but last I used it you literally could not see the download size of the game you're downloading and the controls for changing the queues are non-existent. The launcher is also the biggest resource hog of them all beating Origin and UPlay which is an achievement in itself. I am not wading through how troublesome it is to use what should be a fairly well featured launcher after 4 years of launch to support a "competitor". Discoverability on the store is also awful when Steam has been working on this space for over a decade to try and highlight indies. The reviews system is also incredibly inferior.

If I have to use some third party launcher to make up for what it lacks, I might as well use steam



The Epic launcher is actually a UE4 app. This explains its resource usage.


> If I have to use some third party launcher to make up for what it lacks, I might as well use steam

Devil's advocate: Epic allows you to use third party FOSS clients, Valve never did.


It is sad that you have to keep the launcher running while playing. I would rather used the storefront apps to update the games only.

And launch the exe directly from Windows desktop or start menu.

There are a few games that allow this, for example Cyberpunk 2077 and Control.

I sometimes refund games if they are obnoxious with letting me launch them from the start menu.


They also took years to add a shopping cart.




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