That sounds nice. I've diverged a bit from actual files on disk (even though I wanted my system to stay there for simplicity) into an abstract tree structure with a fs-like API. Though you can get back to plain files by just using a single FSTree (in my system). Would love to hear more about the structure of those plain text files you use for regeneration
I think it's very important to have the ability to work directly with files, for draconian environments you describe, but just because it's the simplest, stable, most portable, least-time to _something_ abstraction. It just has to be balanced with more complex functionality files alone can't handle.
I think it's very important to have the ability to work directly with files, for draconian environments you describe, but just because it's the simplest, stable, most portable, least-time to _something_ abstraction. It just has to be balanced with more complex functionality files alone can't handle.