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I think the client also receives information about non-visible-but-nearby players for things like footstep noises. In counter strike you can hear a person around the corner running around, reloading, etc. and I think in some cases you can shoot through thin walls at these players. Even if they are completely obscured from view.


> in some cases you can shoot through thin walls at these players

Not just that, you can even chuck a flashbang/grenade far outside your visibility range and get someone this way too.


Yep exactly. I had a nice 5.1 surround setup for cs 1.0+ and got accused of cheating but I could tell easily people were running behind me and prepare




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