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I've had a steam account forever and haven't been banned. that said call of duty appears to ban people running on cloud gaming with no way to contest it so you're out $70+ or more just because your laptop sucks and you're using a streaming service to enjoy your games anywhere.

unless games are written from scratch with security around preventing cheating first they are left with grasping for virtual straws at what is an exploit or not. in a lot of cases it's low level drivers that are suspect, game code changing in ram such as by a hook into the code, etc.

a few friends and I sat down and pondered what it would take to make a game like quake 2 robust enough and we gave up after deciding it'd be a ground up rewrite of both the client and server sides to only send specific data the client needs but no more so even wall hacks don't work and sending encrypted code to run in a VM inside the game from the server and if that memory is touched assume it's kick worthy but even then bit flips can happen etc. Could we trust video drivers from being tweaked to show wireframe renders and other things like that came up. Given this was like 1998 so I'm sure some of this has been implemented these days, I haven't kept a pulse on the tech.

I have read that even secure systems such as the PS4 have cheating going on with rooted systems so who even knows.



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