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Daegalus
on Oct 22, 2023
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MMO Architecture: clients, sockets, threads and co...
Well I am building an MMO Server in Go, and I am in the US. Probably because I am a backend/DevOps engineer and i do a lot of Go as it is. I did a small rundown elsewhere in this thread:
https://hackertimes.com/item?id=37972638
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